Th & Concepts

This may seem to be an intimidating page, yet I think that most of what TDSB would like to see happening in classrooms, based on this document, are either activities you are already doing or can be easily added.

Technology Operations and Concepts
Students demonstrate a sound understanding of technology concepts, systems, and operations.

Fundamental Skills
• Manage content within an operating system and web environment (e.g., documents, links, bookmarks, tags)
Create content that demonstrates planning, writing, and editing for a particular purpose (e.g., word processing, spreadsheets, databases software)
Digital Tools • Use digital tools for a curricular purpose (e.g.,
digital camera, voice recorder, interactive technologies, hand-held devices, GPS Global Position Systems)

Research and Information Fluency
Students use appropriate technology to gather, evaluate and use data and/or information in order to plan and conduct research or inquiry.

Research & Information Processing
• Search, read, and note take information from a variety of sources (e.g., online encyclopedias, databases found on the school library website, and the Internet)
• Categorize, analyze, and evaluate information from primary sources (e.g., interviews, surveys) and secondary sources (e.g., online encyclopedias, databases found on the school library website)
Ethical Use of Information
• Use research to develop original drafts and cite sources

Critical Thinking and Problems Solving
Students think critically to manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.

Project Management
• Plan and manage activities to develop a solution or complete a project
Technology Selection
• Select appropriate technologies for a specific purpose
Digital Simulation and Gaming
• Participate in a digital simulation or game to explore concepts and/or determine outcomes (e.g., OERB interactive learning resources, Lego Crickets, robotics)

Communication and Collaboration
Students work collaboratively, using digital media and environments, to support individual learning and contribute to the learning of others.
Online Collaboration
• Create, participate, and collaborate in an online environment (e.g., email, online forums, virtual worlds, video/web conferences)
Online Learning
• Use eLearning to support and extend learning (e.g., learning management system)